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Synthia
Generic and flexible data structure generator
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Interface implemented by objects that can be seeded.
The seed is an integer value that is used to determine the internal state of an object. It is principally used for Picker instances that rely on an underlying random number generator.
Definition at line 29 of file Seedable.java.

Public Member Functions | |
| Seedable | setSeed (int seed) |
| Set the seed of the random generator. More... | |
| Seedable ca.uqac.lif.synthia.Seedable.setSeed | ( | int | seed | ) |
Set the seed of the random generator.
| seed | The seed for the random generator. |
Implemented in ca.uqac.lif.synthia.string.RandomString, ca.uqac.lif.synthia.enumerative.AllIntegers, ca.uqac.lif.synthia.enumerative.AllElements< T >, ca.uqac.lif.synthia.string.RandomSubString, ca.uqac.lif.synthia.string.RandomPrefix, and ca.uqac.lif.synthia.random.RandomPicker< T >.